Frequently Asked Questions
Why VR for teachers education?
360° gives the feeling of presence. Fully immersed in the surrounding aspects. For example, a classroom in 90°, you can see what the teacher is doing in details. Or in 180°, you can see what the half of the class are are responding to the teacher's teaching. But in 360°, you not only can see what the teacher is teaching and students are responding to the teacher but also can feel what it is like to be in that particular class.
You can also observe how the class looks like, how it is decorated and what each and every student is doing, which are the main keys to personalize and democratize the traditional education.
In the last image of the class, you can see different aspects of the viewers and positions of the 360° cameras. You can be a teaching assistant right in front of the class, a student sitting right in the middle, an ignored student at the back of the class, or a third person viewer at the corner of the class. Each and every aspect is important for a teacher to experience and fully understand the class situation in order to personalize the classroom.
Even this kind of classroom setting is not fit for the 21st-century learning since all the students are not equally having the sense of closeness to the teacher. Traditionally, most of us assume the fact that students sitting at the back of the class have less interest in the lessons since they are furthest away from the teachers. In 360° VR, we can experience what it is like to be a student at the back of the class. In this way, the teacher can empathize and come up with a better way to deal with that student. Moreover, we can use this method to raise awareness with bullying.
This is not only about teaching methods and pedagogy. The teaching instructions have been there since the beginning of time. Now is the time, as a traditional teacher, to empathize what it is like to be a 21st-century learner, a generation Z learner, getting lost in an outdated centuries old classroom.
How is 360ed applying VR in education?
Filming in 360° gives the feeling of presence. In 360°, you not only can see what the teacher is teaching and how students are responding to the teacher, but also feel what it is like to be in that particular classroom. With the help of VR technology, teachers trained in old theories and methods can empathize with what it is like to be a young 21st-century learner, a millennial getting lost in outdated classrooms who is seeking a better alternative learning experience.
How is 360ed applying AR in education?
Augmented reality (AR) is an up-and-coming technology that operates by superimposing computer-generated images onto physical objects that can be viewed through smartphone applications. Prompted by our aim to change Myanmar’s archaic education system, and made convenient by the recent boom in smartphones, 360ed is developing mobile apps that integrate augmented images into the generic presentations found in public school textbooks. These apps will assist students to gain a more visual and interactive learning experience on top of their existing textbooks.
Why does 360ed host and promote hackathons?
A hackathon is a combination of “hack” (as in hacking and hackers) and “marathon” (long distance race). The term “hack” is used broadly in the sense of creative problem solving in an exploratory way. It does not mean trying to break into a computer system or network illegally. A hackathon is an event of a limited duration where like-minded people from different professional or educational backgrounds gather and try to create a solution (often with software, hardware or applications) for a particular problem. These professionals and students could be software and mobile app developers, user interface and experience (UI/UX) experts, digital artists and game designers, etc.
Hackathons fit with 360ed’s aims to change the way learning is done by giving youth in developing countries goal-oriented, hands-on, practical educational experiences. We believe this will help them find better jobs as they build their careers. We are challenging the old educational system of rote learning and one-directional teaching ‘at’ passive students. We are building a community for new learners by focusing on digital technology that acts as disruptive innovation in educational training and development.
What is a MakerSpace and who should start or visit one?
A makerspace is a collaborative workspace where people share the use of high-tech and other tools to learn, design, make, explore and create things. The space could be inside a school, a library or a private/public facility depending on the intention of the founder. Normally, the makerspace will be open to kids, adults, and entrepreneurs and will have a variety of production equipment such as hand tools, 3D printers, laser cutters, soldering irons etc. A makerspace doesn’t have to be equipped with fancy machines, but must be a place that fosters a ‘maker’ mindset. This means it encourages people to come up with new ideas and to make, design and create new things out of the resources they find around them. The whole idea of a makerspace is about exploring and discovering new ideas, then creatively turning those new ideas into real things to test them out.
360ed has recently opened its own makerspace and innovation lab in Yangon. If you are outside of Yangon and willing to open one, we can help you set up your own makerspace together with the necessary curriculum and training program.
Is 360ed a charity?
No. We have both non-profit and for-profit aspects of our social enterprise. We re-invest profits into the company to increase educational impact in Myanmar and abroad.
In what ways does 360ed promote digital literacy?
360ed is the only company in Myanmar working on education with VR and AR offerings. We develop apps to supplement state curriculum and textbooks that students can use with their mobile devices, phones or tablets. We create videos that are available open access on our social media channels, not only on Facebook, but also YouTube and our website.
How does 360ed incorporation ‘gamification’ into its educational offerings?
Many of us at 360ed enjoy playing games as a form of both education and entertainment. Beyond only intellectual video games, we believe that educational games in a classroom setting can also be highly rewarding tools for teachers to create a dynamic environment for youth. At 360ed we incorporate ‘gamification’ principles into our apps to help engage students in their learning materials. We believe that rather than being bored in the classroom students can both learn and enjoy the learning process at the same time and be inspired by homework that challenges them with points, rewards and other stimulations to gain knowledge.
How is blockchain technology part of 360ed’s mission?
Blockchain is a social technology that was invented in 2008 as the basis for the cryptocurrency Bitcoin, but which has many other non-financial applications. While blockchain technology has been promoted and studied in Myanmar, this process was accelerated in 2017 with the arrival of Dr. Gregory Sandstrom, who aims to apply blockchain for youth education and employability. With his leadership, we host educational workshops and presentations by members of the growing blockchain community in Myanmar to develop this cutting-edge technology for the benefit of local youth and companies looking to hire them.
Where can I learn more about VR applications and uses?
There are many great resources available online and here is one of them.